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Where is the music in podcasting?

The Download on Podcasts is a new weekly feature sponsored by PodcastOne.

Podcasting is generally known as a spoken-word audio category. But there is no technical roadblock to publishing musical podcasts. Legal restrictions are the problem — U.S. music licensing law that dates back to early days when podcasting operated differently than it does now. Everyone loses without an easier licensing framework for podcasts, but there are legal options. Continue Reading

Centennials infographic: more knowledge about “digital natives”

Last July Mark Mulligan produced a study of “digital natives” — the generation which has never known a world without online connectivity and unlimited content. Another name for digital natives is Centennials, marking a demographic born in 1997 or later. A new infographic illustrates a research study about this key cohort. Continue Reading

Shazam plans to move into wearables this year

Wearables have been the big buzz of the tech world recently, and where the tech game goes, the app developers will follow. Rich Riley, CEO of Shazam, spoke with Gizmodo at MWC 2015 and said that the company is looking to push into the world of smaller screens and wrist access. “I think you’lll see us move into wearables in 2015,” he said. “You’ll see us do something there for sure.” Continue Reading

Kickstarter project offers better sound with portable amplifier

Lots of leaders and startups in the music industry have been exploring options for improving sound quality in online listening. We’ve seen lots of new platforms touting their hi-fi, lossless sound, but one of the top criticisms of those services is that people listen to them with mediocre headphones. A new Kickstarter project aims to literally amp up the sound quality for people even without top-shelf headphones. Continue Reading

Editor’s Notebook: Ipsos In-Car Audio Study confirms people like what they’re familiar with

by Brad Hill

A new Ipsos In-Car Audio Study, sponsored by iHeartMedia, reveals that most repondents listen to AM/FM radio in the car, and overwhelmingly like push-button radios in the dashboard. This column notes that the average American car is 11.4 years old, and that technology change is always resisted by a preference for the familiar. Continue Reading

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Test Drive: Tradiio

Talk to app developers, psychologists, or productivity experts, and you’ll likely hear about the concept of gamification. The goal is to offer perks for completing tasks, turning an activity that could be a chore into a fun system with rules and rewards. It’s been used for educational purposes, for changing habits, and now some enterprising folks have turned gamification theory onto music discovery. Continue Reading