TuneIn pushes sports advantage with IMG College deal

As the latest in a series of sports-related announcements, TuneIn has struck a deal with IMG College to stream audio play-by-play of hundreds of college football games. The collaboration involves 60 teams, including Arizona, Arizona State, UCLA, Washington, and Washington State. TuneIn has emphasized sports content all year, as a key platform differentiator. Continue Reading

Australia’s Songl drops consumer subscriptions, shifts into B2B services

Australian streaming service Songl is ending its consumer-focused subscriptions. The platform was a joint effort between Southern Cross Austereo, Sony Music, and Universal Music. Existing subscribers will be transitioned to a personalized ratio service called Omny, which sources its music from other platforms such as Spotify or Rdio. Continue Reading

New York Times feature examines classical music streaming, finds free tunes and performances

Michael Cooper of The New York Times wrote a round-up of all the available options he could find for streaming classical and opera music. These genres certainly don’t dominate the discussions of digital media. In fact, opera and classical are seen as a niche audience, and that has created an uphill battle for those artists to negotiate good deals on mainstream streaming services. Continue Reading

SoundExchange Q2 data shows digital radio royalty payments slowly pulling even

The latest quarterly data from SoundExchange revealed that non-interactive digital radio services are making progress in matching the royalties from other digital revenue streams. Last year, subscription music services such as Spotify, Rhapsody, and Beats Music posted a growth rate of 57 percent. If that rate holds, then those services will make $987 million this year. That would yield $690 million for rights holders, assuming a 70/30 split of the revenue. Continue Reading

New comScore report: Mobile is huge for digital media, but favors well-established apps

comScore’s U.S. Mobile App Report covers some interesting ground in how people are (and aren’t) using their smartphones and tablets. Activity on mobile devices makes up 60 percent of digital media time in the U.S. The majority of that digital media is consumed through apps; those programs account for 52 percent of the country’s digital media time. Continue Reading