Infinite Dial: Older types of listening rule the road as 80% of cars still lack modern in-dash entertainment systems

While listening trends are changeable on the whole, American in-car listening routines are decidedly un-modern. AM/FM radio, owned music files, and CDs are the most-used sources. Online streaming and podcasts are making gains, hampered by an 80% lack of in-dash entertainment systems in the American car fleet.
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IFPI: Streaming was more than half of global 2019 music revenue

The IFPI has released its annual global music report, offering a look back at the results for an increasingly international industry over the course of 2019. As we’ve already seen in so many individual markets, streaming is continuing to secure growing shares of the music market. It was responsible for more than half of the global revenue in 2019, according to the IFPI’s results. Continue Reading

Apple officially ends the iTunes era with rollout of new Mac operating system

Since its debut, the iTunes platform has been synonymous with the music industry’s adaptation to a digital world. This week, Apple has rolled out its new operating system for Mac computers, Catalina, and with it, the company marks the end of its iTunes era, reflecting the entertainment business’ shift to streaming models that offer access rather than ownership. Continue Reading

CTA mid-year report pegs 2019 on-demand music revenue at $8 billion

The Consumer Technology Assocation released its latest projections, anticipating that 2019 will see $401 billion in retail revenue for consumer technologies in the United States. The report suggested that growth in streaming services, AI-enabled devices, and in-vehicle technology would be key in driving that 2.2% on-year increase. Continue Reading

Music industry signs code of conduct for stopping stream manipulation

A collection of global music industry organizations and businesses have banded together to curb stream manipulation. Their “code of best practice” includes 21 points directed toward stopping efforts to artificially inflate stream counts and influence copyright payouts on audio and audio/visual platforms. Manipulation might include the use of bots, other automated processes, false accounts, and “pay for play” approaches to skewing stream counts. Continue Reading