“We want to give fans a great reason to spend more time with Shazam by giving them access to a rich and immersive music video experience,” Chief Product Officer Fabio Santini said. “In turn, this creates new revenue opportunities for artists and, moreover, powerful ways of gaining exposure for brands.”
Shazam has been snowballing its core product to include a wider scope on entertainment. It added visual recognition to its central audio identification service, and has since partnered with radio groups for audience measurement tools and with brands for additional marketing opportunities. The mobile app has been downloaded more than 1 billion times, and Shazam announced last month that it had posted a profit, mostly on the back of its advertising deals.