BY BRAD HILL
Marketplace demand is growing for digital interactivity in the car. This trend has longer legs in the navigation/traffic category, but the headlines now are turning to the infotainment section of automobile control, driven largely by the penetration (if not saturation) of smartphones and the streaming-audio apps that live on them.
Toby Trevarthan set the table by declaring that 2013 was “ground zero” for development of connected car solutions. Of course, many ad hoc solution have been underway, cobbled together by users from one direction, the car companies from the other direction, and the aftermarket sitting between them. One of the most important questions in this space is whether a standardized infotainment platform is possible in the car, and if so, when. And how. And whether all stakeholders agree on its desirability. In other words, the big question mark is as fragmented as the present-day solutions.
Safety is a persistent issue, not an easily solved one, dependent as it is on state laws that form a regulatory patchwork sanctioning when and how phones can be used in the car. (More fragmentation.) Initiatives are underway, though, in the product development of app code from both the providers and the car companies — e.g., blacking out the phone when control is transferred to the dash.
One of the most powerful built-in advantages of broadcast car radio is its intuitive, time-tested, push-button ease. Ideally, users want access to a big PLAY button in the car that picks up the station/stream/programming where the driver left off. Furthermore, also ideally, a standardized experience with similar essentials across all car types and models. After a day of circling around this topic, that holy grail of unification seems a long way off, as car builders, mobile service providers, streaming music companies, and the aftermarket innovators each pursues its individual path to stakeholding a piece of the digitally connected car of the future.